Lift a Cube Tier Lists
Rank the multiplier, the cube, and the vendor — in that order.
A tier list in Lift a Cube is not a PvP meta. Nobody is winning a tournament on a 10-player incremental server. The ranking question is always the same: what raises Strength per minute or Cash per minute after you account for the Strength gate? This hub splits that question into three lists so a chest roll does not get compared to a cube.
- Arm materials — multipliers on push-ups
- Cubes — which weights are worth lifting versus skipping
- Upgrades — training speed versus walk speed
If you only open one child page, open upgrades first. Guaranteed vendors beat RNG chests. Then arms. Then cubes. That order matches the spend advice in Getting Started and the endgame cleanup.
How we rank (September 2026)
Criteria, in order:
- Strength per minute once Train is running
- Cash per legal lift on cubes you can actually finish
- Skip value — does this buy let you ignore a weaker cube?
- Permanence — upgrades and equipped materials persist; a single lift does not
We do not rank:
- Mesh flex or thumbnail fire effects
- Robux cosmetics
- Scripts (see the scripts hub)
- Codes (none are live on the codes hub)
Freaky Strong! has not published a named public spreadsheet of every material. Where we lack official names, the child pages rank roles (default arms, mid multiplier, high multiplier) instead of inventing alloys. When names land, those rows will get dates. Invented item lists would contradict the facts we can actually defend.
S-tier in one paragraph
S-tier is any training-speed upgrade you have not bought yet, then any arm material that raises Strength per rep more than what you wear, then the heaviest cube your Strength gate allows. Everything else is a tool to reach those three. Movement speed is A-tier when you are routing the walkthrough and C-tier when you AFK in one section. Common chest dupes are F-tier because they cost Cash that wanted to be a vendor.
How this hub goes stale
Incrementals change payout tables in silence. After an update, re-check:
- Did a new cube land past 1.3 billion Strength?
- Did chest prices jump?
- Did a vendor move?
If Pangolin.x can lift nearly two billion kilograms while Sportskeeda still cites 1.3 billion Strength for the last cube, labels and gates may drift. We will not pretend a screenshot is a patch note. We will update the cubes page when the live requirement is re-verified.
Using the lists in a session
- Open upgrades and buy anything you walked past
- Open arm materials and decide whether leftover Cash should roll
- Open cubes and pick the heaviest legal lift
- Return to how to train so the new rate actually ticks
If you reverse that order you will own a flashy cube attempt and no multiplier. The best arms page turns the same ranking into loadout language for people who think in “what am I wearing.”
Related
- Arms hub — stats and equip habits
- Strength calculator — hours to the last gate
- How to lift — if a “low tier” cube still will not move, it is a gate, not a tier disagreement
Frequently Asked Questions
Quick answers for training, cubes, and arm rolls.
What is S-tier in Lift a Cube?
Unbought training-speed upgrades, then a better arm multiplier, then the heaviest cube you can legally finish.
Why are there no named material rows yet?
No official public name list is out. We rank roles by multiplier until Freaky Strong! or a datamine publishes names.
Do these tiers include scripts?
No. Scripts are a risk discussion on the scripts hub, not a meta ranking.
Should I reroll until I see fire effects on my arms?
No. Sort by Strength per rep. Visuals are not the multiplier.